![]() For example, in one run you may receive a mutation that lets you avoid death or makes you immune to instakill factors, while in another you won't have one or the other, or neither option whatsoever.Īt this point it is important to note that this much can be expected from a Roguelite, but things are particularly bad in Nuclear Throne specifically due to the myriad of instakilling factors the game features - another point I will return to in a short bit. Furthermore, not receiving certain mutations throughout the run can make the game objectively more difficult. This, in turn, has the effect of making consecutive playthroughs very similar to one another. There are 28 mutations, excluding one reroll, and Ultimates which are character-specific abilities only to be acquired if the players try for a bigger highscore instead of finishing the game - more on that later. Picking one mutation shuffles the rest back into the pool, resulting in different, crucial character mutations never appearing in the selection to begin with. These choices stem from a pool of linear stat boosts that change pickup drop rates, increase weapon accuracy, range, firerate or damage, or buff stats like health, movement speed and knockback.Ĭharacters are able to level up 9 times in total this is the timeframe given to them to find mutations with which to face the challenge of the lategame. Upon gaining enough XP and exiting the area, the players are presented with 4 choices. Mutations are character upgrades gained upon leveling up through XP (rads) dropped by enemies and containers each stage. My first example of that is the mutation system. ![]() It introduces elements that try to mitigate its randomness, but only end up detracting from the overall enjoyment of playing it. In fact, Nuclear Throne relies on RNG just as much as other Roguelites, but likes to pretend it doesn't. Unfortunately, I found that Nuclear Throne's design philosophy, that draws similarities between other games in the genre but still not quite, lacks in any requirement of skill, strategy, or thinking on the players' part. ![]() Perhaps your knowledge of enemy attack patterns, your ability to remember and recognize how to gain extra loot or level up efficiently, how to manage resources, how to exploit the level generation to your advantage." I went in-game expecting exactly this "Nuclear Throne is supposed to be hard, it's meant to test something in you that has to do with you. However, fans claim Nuclear Throne is a skill-oriented game, and that the random elements in it can't bend a veteran who has mastered the systems and mechanics put on offer by it. I love Roguelites FTL, EtG, TBoI are some of my favorite games out there. These elements aim to make adapting to the game difficult at first. On paper, Nuclear Throne is a Roguelite - a genre characterized by procedural level generation, permadeath, and the random appearance of upgrades and items throughout any given run. I will explain exactly why that is in this review. ![]() Not one has appealed to me in my 165 hours of playtime. Not a single one of those features had a redeeming quality that would have made the purchase of the game worth it. With that out of the way, I will say this - every single thing on the aforementioned list has left me disappointed. I feel like I have genuinely played the game to its fullest extent. I found most secrets (admittedly there weren't all that many of them), defeated all bosses, killed all unique enemies. Now look, I got both endings I unlocked all characters and their B-Skins, as well as improved starter weapons and crowns for each one. The hostile minority that has spent countless hours using each of the characters and their abilities will always find a way to deflect your criticism. Find a weapon or upgrade weak? Perfectly balanced, as the devs intended it to be. Don't like a character? You're not good at it. Every single response to almost every single negative assessment reads the same way don't like a mechanic? Get better. The way the community perceives the game and its developers is nothing short of obsessive. Criticizing Nuclear Throne is risky business nowadays.
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